101 cards found.

Dragon Tempest

Enchantment {1}{R} (2)

Whenever a creature with flying enters the battlefield under your control, it gains haste until end of turn.
Whenever a Dragon enters the battlefield under your control, it deals X damage to any target, where X is the number of Dragons you control.



Color Identity: R,Red
Printings:
Dragons of Tarkir (Rare)

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Dreadbringer Lampads

Enchantment Creature Nymph   4 / 2   {4}{B} (5)

Constellation — Whenever Dreadbringer Lampads or another enchantment enters the battlefield under your control, target creature gains intimidate until end of turn. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)



Color Identity: B,Black
Printings:
Mystery Booster (Common)

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Dual Nature

Enchantment {4}{G}{G} (6)

Whenever a nontoken creature enters the battlefield, its controller creates a token that's a copy of that creature.
Whenever a nontoken creature leaves the battlefield, exile all tokens with the same name as that creature.
When Dual Nature leaves the battlefield, exile all tokens created with Dual Nature.



Color Identity: G,Green
Printings:
Prophecy (Rare)

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Durable Handicraft

Enchantment {1}{G} (2)

Whenever a creature enters the battlefield under your control, you may pay {1}. If you do, put a +1/+1 counter on that creature.
{5}{G}, Sacrifice Durable Handicraft: Put a +1/+1 counter on each creature you control.



Color Identity: G,Green
Printings:
Kaladesh (Uncommon)

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Electropotence

Enchantment {2}{R} (3)

Whenever a creature enters the battlefield under your control, you may pay {2}{R}. If you do, that creature deals damage equal to its power to any target.
Where life and force collide.



Color Identity: R,Red
Printings:
Zendikar (Rare)

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Elemental Bond

Enchantment {2}{G} (3)

Whenever a creature with power 3 or greater enters the battlefield under your control, draw a card.
"I want to help Zendikar. Show me the way."—Nissa Revane



Color Identity: G,Green
Printings:
Magic Origins (Uncommon)

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Ephara's Enlightenment

Enchantment Aura   {1}{W}{U} (3)

Enchant creature
When Ephara's Enlightenment enters the battlefield, put a +1/+1 counter on enchanted creature.
Enchanted creature has flying.
Whenever a creature enters the battlefield under your control, you may return Ephara's Enlightenment to its owner's hand.



Color Identity: U,W,White,Blue
Printings:
Born of the Gods (Uncommon)

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Felidar Retreat

Enchantment {3}{W} (0)

Landfall — Whenever a land enters the battlefield under your control, choose one —
• Create a 2/2 white Cat Beast creature token.
• Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn.



Color Identity: W,White
Printings:
Zendikar Rising (Rare)
Zendikar Rising (Rare)

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Flameshadow Conjuring

Enchantment {3}{R} (4)

Whenever a nontoken creature enters the battlefield under your control, you may pay {R}. If you do, create a token that's a copy of that creature. That token gains haste. Exile it at the beginning of the next end step.



Color Identity: R,Red
Printings:
Magic Origins (Rare)

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Frontier Siege

Enchantment {3}{G} (4)

As Frontier Siege enters the battlefield, choose Khans or Dragons.
• Khans — At the beginning of each of your main phases, add {G}{G}.
• Dragons — Whenever a creature with flying enters the battlefield under your control, you may have it fight target creature you don't control.



Color Identity: G,Green
Printings:
Fate Reforged (Rare)

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Garruk's Uprising

Enchantment {2}{G} (0)

When Garruk's Uprising enters the battlefield, if you control a creature with power 4 or greater, draw a card.
Creatures you control have trample. (They can deal excess combat damage to the player or planeswalker they're attacking.)
Whenever a creature with power 4 or greater enters the battlefield under your control, draw a card.

Illus. Wisnu Tan


Color Identity: G,Green
Printings:
Core Set 2021 (Uncommon)
Core Set 2021 (Uncommon)

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Goldenhide Ox

Enchantment Creature Ox   5 / 4   {5}{G} (6)

Constellation — Whenever Goldenhide Ox or another enchantment enters the battlefield under your control, target creature must be blocked this turn if able.
The temptation to take the ox's golden hide is as irresistible as it is fatal.

Illus. Jack Wang


Color Identity: G,Green
Printings:
Journey into Nyx (Uncommon)

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Guardian Project

Enchantment {3}{G} (0)

Whenever a nontoken creature enters the battlefield under your control, if it doesn't have the same name as another creature you control or a creature card in your graveyard, draw a card.



Color Identity: G,Green
Printings:
Ravnica Allegiance (Rare)

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Harvestguard Alseids

Enchantment Creature Nymph   2 / 3   {2}{W} (3)

Constellation — Whenever Harvestguard Alseids or another enchantment enters the battlefield under your control, prevent all damage that would be dealt to target creature this turn.
Not all shields are forged of iron or bronze.



Color Identity: W,White
Printings:
Journey into Nyx (Common)

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Hero of the Nyxborn

Enchantment Creature Human Soldier   2 / 2   {1}{R}{W} (0)

When Hero of the Nyxborn enters the battlefield, create a 1/1 white Human Soldier creature token.
Whenever you cast a spell that targets Hero of the Nyxborn, creatures you control get +1/+0 until end of turn.



Color Identity: R,W,Red,White
Printings:
Theros Beyond Death (Uncommon)

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Humbler of Mortals

Enchantment Creature Elemental   5 / 5   {4}{G}{G} (6)

Constellation — Whenever Humbler of Mortals or another enchantment enters the battlefield under your control, creatures you control gain trample until end of turn.
The anger of the gods multiplied in Nyx, and the land awoke in dark echoes of their rage.



Color Identity: G,Green
Printings:
Journey into Nyx (Common)

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Illusory Gains

Enchantment Aura   {3}{U}{U} (5)

Enchant creature
You control enchanted creature.
Whenever a creature enters the battlefield under an opponent's control, attach Illusory Gains to that creature.

Illus. Kev Walker


Color Identity: U,Blue
Printings:
Dragons of Tarkir (Rare)

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Impact Tremors

Enchantment {1}{R} (2)

Whenever a creature enters the battlefield under your control, Impact Tremors deals 1 damage to each opponent.



Color Identity: R,Red
Printings:
Mystery Booster (Common)

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In the Web of War

Enchantment {3}{R}{R} (5)

Whenever a creature enters the battlefield under your control, it gets +2/+0 and gains haste until end of turn.
"In desperation, Konda sent warriors to parley with the ogre-magi. No one knows whether they were slaughtered at Shinka or if they even reached its bloodstained walls."
—Observations of the Kami War



Color Identity: R,Red
Printings:
Betrayers of Kamigawa (Rare)

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Ineffable Blessing

Enchantment {1}{G} (2)

As Ineffable Blessing enters the battlefield, choose Flavorful or Bland.
• Flavorful — Whenever a creature with flavor text enters the battlefield under your control, draw a card.
• Bland — Whenever a creature without flavor text enters the battlefield under your control, draw a card.
"Hallowed be this assemblage of various stuff!"



Color Identity: G,Green
Printings:
Unstable (Rare)

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Bummer

101 cards found.